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Pathfinder: Under the Sea

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Art by Brian Brinlee

Art by Brian Brinlee

With Book of Heroic Races: Advanced Merfolk coming out soon (probably Thursday), we wanted to share with you what you can expect in inside. Lets start with the basic racial stats and a pair of alternatives to the traditional merfolk itself.

First up we have the basic Merfolk Racial Traits.

+2 Dexterity, +2 Constitution, +2 Charisma: Merfolk are graceful, hale, and beautiful.
Medium: Merfolk are medium creatures and have no bonuses or penalties due to their size.
Slow Speed: Merfolk have a base speed of 5 feet. They have a swim speed of 50 feet.
Aquatic: Merfolk are humanoids with the aquatic subtype.
Amphibious: Merfolk are amphibious, but prefer not to spend long periods out of the water.
Low-Light Vision: Merfolk have low-light vision.
Armor: Merfolk have a +2 natural armor bonus.
Legless: Merfolk have no legs, and cannot be tripped.
Languages: Merfolk begin play speaking Common and Aquan. Merfolk with high Intelligence scores can choose from the following: Aboleth, Aklo, Draconic, Elven, and Sylvan.

Next up, we have the angufolk, a variant of merfolk that live in the deepest sees, where sunlight dares not tread.
Except as noted below, the angufolk are treated as merfolk.
+2 Constitution, +2 Wisdom, –2 Charisma: Angufolk are heardy creatures that can withstand the pressures of the deep sea and perceive their prey in the great dark, but they lack a forceful personality.
Type: Angufolk are aberrations with the aquatic subtype.
Darkvision: Angufolk have darkvision with a range of 60 feet.
Bite: Angufolk have long sharp teeth, granting a bite attack. This is a primary natural attack that deals 1d4 points of piercing damage.
Deep Dwellers: Angufolk do not take pressure damage from being in very deep water, nor do they take the nonlethal damage from hypothermia or exposure.
Lighted Lure: Angufolk are immune to light-based blindness and dazzle effects and are treated as one level higher when determining the effects of any light based spells or effects they cast (including spell-like and supernatural abilities). Angufolk with a Wisdom score of 10 or higher gain the following spell-like ability: at will—light.
Water Dependency: Since Angufolk are from deep waters, exploration on shore wears on them. They take 1 point of Constitution damage after every hour out of the water.
Languages: Angufolk begin play speaking Aquan. Angufolk with high Intelligence scores can choose from the following: Aboleth, Aklo, Common, Draconic, and Undercommon.
Replaced Traits: Angufolk merfolk lose the following racial traits: humanoid type, amphibious, armor, legless, low-light vision

Last up, we have the octopi merfolk. This variant merfolk have the top half of a humanoid and the bottom half with eight tentacles.
Octopi have the same racial traits as merfolk except as noted below.
+2 Dexterity, +2 Constitution: Octopi are graceful and hale like most merfolk but lack their enchanting beauty.
Base Speed: Octopi merfolk have a base speed of 15 feet. They have a swim speed of 30 feet.
Type: Octopi are monstrous humanoids with the aquatic subtype.
Darkvision: Octopi have darkvision with a range of 60 feet.
Watersense: Octopi can sense vibrations in the water, granting them blindsight 30 feet against creatures that are touching the same body of water.
Octopod: Octopi merfolk gain a +12 racial bonus to CMD against overrun and trip attempts.
Ink Cloud (Ex): One per day, an octopi merfolk can release an ink cloud. Treat this as an underwater obscuring mist using the octopi merfolk’s character level as her caster level.
Camouflage: Three times per day, an octopi merfolk can adjust the color of her body to blend in with her surroundings, granting a +4 racial bonus to Stealth checks. The octopi merfolk can make Stealth checks without cover or concealment when using this ability, but cannot move more than 5 feet per round
Replaced Traits: Octopi merfolk lose the following racial traits: humanoid type, armor, legless, low-light vision



Pathfinder: Spells of the Sea

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Artwork by Brian Brinlee

All week long, we are showing off what is inside the Book of Heroic Races: Advanced Merfolk. Yesterday we showed off the merfolk racial traits and two variants that you can play in your campaign. Today are sharing with you three spells common among the merfolk people. These spells help landwalkers adapt to life beneth the sea and help merfolk hear what is going on around them better.

Fish Breath

School conjuration; Level antipaladin 1, arcanist/ sorcerer/wizard 1, bard/skald 1, bloodrager 1, cleric/ oracle/warpriest 1, druid/hunter 1, inquisitor 1, magus 1, paladin 1, ranger 1, shaman 1, summoner 1, witch 1
Casting Time 1 standard action
Components  S, M (a small bladder filled with air)
Range  touch
Target one creature
Duration 1 minute/level (D)
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
A small pocket of breathable air surrounds the touched creature’s head. The air bubble allows the creature touched to breathe underwater or in similar airless environments.

Fish  Fins

School transmutation (polymorph);  Level  arcanist/ sorcerer/wizard 2, druid/hunter 2, magus 2, ranger 2, shaman 2, summoner 2, witch 2
Casting Time  1 standard action
Components  S, M (fish scales)
Range  touch
Target  one creature
Duration  1 minute/level
Saving Throw  Will negates (harmless);  Spell Resistance  yes (harmless)
The creature’s legs merge together, forming a single tailfin, granting it a Swim speed of 30 feet. The creature also gains a +2 enhancement bonus to all Acrobatics and Stealth checks while in water. This spell ends if the creature attempts to walk on land.

Sonar

School  divination;  Level  alchemist/investigator 2, arcanist/sorcerer/wizard 2, bard/skald 2, bloodrager 2, magus 2
Casting Time  1 standard action
Components  V, S, M (a sliver of dolphin brains)
Range  personal
Target  you
Duration  10 min/level
You can hear everything that moves in the water and pinpoint it with perfect accuracy. While underwater, you gain the blindsight ability out to a distance of 30 feet. This blindsight is suppressed when you are not underwater, but the effect persists and will resume if you enter the water again within the spell’s duration.

Book of Heroic Races: Advanced Merfolk is part of the Book of Heroic Races: Advanced Subscription. Purchasing the subscription gets you Book of Heroic Races: Advanced Merfolk, Book of Heroic Races: Advanced Changelings, Book of Heroic Races: Advanced Catfolk, Book of Heroic Races: Advanced Tengu, and Book of Heroic Races: Advanced Favored Class Options as well as Book of Heroic Races: Advanced Merfolk and 7 more races released throughout 2015 plus the upcoming Book of Heroic Races: Advanced Compendium when it is finished. Download today at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.


Pathfinder: Fish Out of Water

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BoHR AMerfolkAll week long we are posting previews for the upcoming Book of Heroic Races: Advanced Merfolk. Monday we showed you their racial traits as well as two subraces. Yesterday we shared with you some of the unique spells known to the merfolk race. Today we are showing you the ways your merfolk character can survive on land, either for a single adventure or for a full on campaign.

This alternate racial trait draws its inspiration from the ’80 movie Splash:
Walk the Land A few merfolk have the rare supernatural ability to take the form of a human, allowing them to walk on land. The form’s appearance is static and cannot be changed. The merfolk gains a +10 racial bonus on Disguise checks made to appear as a human. Changing its shape is a standard action. This trait otherwise functions as alter self, save that the merfolk does not adjust its ability scores. This racial trait replaces armored scales. While in human form, a merfolk loses the legless racial trait and has a base speed of 30 feet.

This new psionic power can help you walk just about anywhere:

Adapt Fin

Discipline psychometabolism; Level cryptic 2, psion/wilder 2, psychic warrior 2, tactician 2
Display visual
Manifesting Time 1 standard action
Range personal
Target you
Duration 1 hour/level (D)
Power Points 3
Your body automatically adapts when on land, forming legs that allow you to survive as if you were a creature native to that environment. You can move 30 feet per round.
Augment If you spend 5 additional power points, this power protects you from the harmful effects of your environment. If you would take damage every round from the environment, such as from acid or lava, you take only half the usual amount of damage. This does not reduce damage from magical sources such as spells or powers, nor does it reduce instantaneous damage such as from falling damage or weapon damage.

There’s a magic item that can change your fin into a pair of human legs.

Belt of the Land Walker

Aura faint transmutation; CL 5th
Slot belt; Price 11,000 gp; Weight 1 lb.


Description

This thick and heavy belt is made from the skin and green scales of a large lizard. Its clasp of coral shows a tail fin crossed with a human-looking leg. Whenever its wearer emerges from water, their fins, flippers, or tail transform into legs and feet, allowing them to walk on land. The wearer loses any swim speed while on land but gains a base land speed of 30 feet. If the creature is immersed in water for 1 round, the transformation reverts, allowing it to swim normally.
This item only works on merfolk, tritons, seals, fish, and other creatures whose bodies or limbs are used mainly for swimming and are not suitable for walking. It does not give the wearer the ability to breathe air.

Construction

Requirements Craft Wondrous Item, fins to feet ARG; Cost 5,500 gp

And sometimes, magic goes awry, affecting a merfolk whether she likes it or not. This new spellblight makes it so a merfolk cannot return to the sea, until it is removed.

Landwalker: A creature with the aquatic subtype affected by this spellblight has its fins split into a pair of legs. The creature gains a base land speed of 30 ft., losing the legless ability and any swim speed it possesses. If the creature already has legs, this spellblight does not affect it.

Book of Heroic Races: Advanced Merfolk is part of the Book of Heroic Races: Advanced Subscription. Purchasing the subscription gets you Book of Heroic Races: Advanced Merfolk, Book of Heroic Races: Advanced Changelings, Book of Heroic Races: Advanced Catfolk, Book of Heroic Races: Advanced Tengu, and Book of Heroic Races: Advanced Favored Class Options as well as Book of Heroic Races: Advanced Merfolk and 7 more races released throughout 2015 plus the upcoming Book of Heroic Races: Advanced Compendium when it is finished. Download today at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.


Pathfinder: Merfolk Unleashed

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image Explorers Beneath the Waves

As curious as they are adventurous, merfolk are a race with an insatiable thirst for knowledge. Members of this race constantly explore and seek new discoveries. Now you can play this mysterious race that lives in the waters of your game world. Face new dangers and seek new perils like never before!

Book of Heroic Races: Advanced Merfolk gives you everything you need to play a merfolk character. This 22-page supplement features:

  • Standard Racial Traits for playing a merfolk, 2 playable subraces, and 6 alternate racial traits to customize your character for this unique play experience
  • 4 New Character Class Options
  • including a new archetype, a new rogue talent, and new bloodrager and sorcerer bloodlines

  • 4 New Feats
  • granting you superior maneuverability and perception underwater

  • 5 New Aquatic-Themed Spells and Psionic Powers
  • 13 New Mundane Items, Alchemical Items, Magic Items, and Artifacts
  • A New Deity, dedicated to undersea life, the bounty of the sea, and the destructive power of the waves
  • Details on merfolk adventurers as well as suggestions on how to incorporate this race into your world

Be Heroic with This Advanced Race Today!

Download the Book of Heroic Races: Advanced Merfolk for Pathfinder at DriveThruRPG/RPGNow and coming soon to d20PFSRD, and Paizo.com.

Book of Heroic Races: Advanced Merfolk is part of the Book of Heroic Races: Advanced Subscription. Purchasing the subscription gets you Book of Heroic Races: Advanced Merfolk, Book of Heroic Races: Advanced Changelings, Book of Heroic Races: Advanced Catfolk, Book of Heroic Races: Advanced Tengu, and Book of Heroic Races: Advanced Favored Class Options as well as Book of Heroic Races: Advanced Merfolk and 7 more races released throughout 2015 plus the upcoming Book of Heroic Races: Advanced Compendium when it is finished. Download today at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.


Pathfinder: Why You Should Grab Monsters of Porphyra Right Now

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Monsters of Porphyra (PFRPG) I just want to take a moment to highlight a Pathfinder book I enjoy a whole lot. Previously, I talked about Ultimate Psionics from Dreamscarred Press. Today I want to share with you Monsters of Porphyra.

If you like monster books as much as me, and I love me a good monster book, you owe it to yourself to pick up Monsters of Porphyra. This book is chocked full of over 130 monsters for your game. Between the full color art and the downright fun descriptions, this is a monster book you will you enjoy in your game. From low level monsters like the carnage beetle to high level monsters like the ancient magi dragon, there are monsters here for your game, no matter what level you are playing. Make up an ogrillon, half orc-half ogre, druid and give him a mawgriff, a giraffe-like creature, as an animal companion. Give your villain a transforming longship that yells, “Decepticonstructs! Attack!” Ever wanted a vampiric dragon in your game? Here’s your chance. This monster has everything, from interesting plant monsters and oozes to undead that will just gross out your players.

The best part of this is that Purple Duck Games is having a Half Off Sale right now. So pick up this book and may others at a steal of a price. Get class related books like Barbarians of Porphyra or adventures like Purple Mountain V: The Descent or psionics compatible books like Heroes of the Fenian Triarchy, or classics like Paths of Power right now at an amazing price.

Download Monsters of Porphyra for half off from DriveThruRPG/RPGNow today.


Pathfinder: More Wyvaran Stuff Coming to d20PFSRD

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Book of Heroic Races: Advanced WyvaransHey Wyvaran Fans.

We know you want to play a wyvaran anywhere you want and a PDF is not always the most convenient format. So we are working to put up all of our game mechanics for the wyvaran up at d20PFSRD. Currently, we have the racial traits, all the favored class options, alternate racial traits and the racial feats. We will be adding more as we get time.

If you like this race, be sure to purchase it up at d20PFSRD as well as DriveThruRPG/RPGNow and Paizo.com. Your purchase helps us to bring you more awesomeness to your favorite races.


Pathfinder: An Elan Explosion

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Book of Heroic Races: Advanced Elans (PFRPG)We’re putting the finishing touches on Book of Heroic Races: Advanced Elans right now and just thought we would share with you just what exactly is an elan.
First off, the elan race was not published by Paizo for the Pathfinder Roleplaying Game, but by Dreamscarred Press in Ultimate Psionics. They come from the 3.5 psionics rules and have been updated by Dreamscarred along with the rest of that rules subset. If you have not checked them out yet, I highly recommend you give them a look as they are faithful update and are well balanced.

As far as the race itself, elans are a secret cabal of people that have been infused with psionic energy and can live forever, barring disease or a violent death. They appear slightly off from a normal human, practically bursting with magical energy.

At their core, these are psionic being that chose a life of psionic, so this supplement is filled with psionic options for your game play, particularly flavored for the elan race. If you are a fan of psionics, this is a supplement that you will want to check out.
Today we are sharing the elan racial traits. Stay tuned to JonBrazer.com all week for more details of what is inside fantastic racial supplement.

Elan Racial Traits

+2 to One Ability Score: Elans gain a +2 bonus to one ability score chosen at creation to represent their varied nature.
Aberrant Blood: Elans are humanoids with the aberrant subtype.
Medium: Elan are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Elans have a base speed of 30 feet.
Aberrant Nature: Although human in appearance, elans are seen as slightly “off” by non-elans. They suffer a –1 penalty to Charisma-based skill checks when dealing with non-elans.
Naturally Psionic: Elans gain the Wild Talent (UP) feat as a bonus feat at 1st level. If an elan takes levels in a psionic class, she instead gains the Psionic Talent (UP) feat.
Resistance (Su): Elans can use psionic energy to increase their resistance to various forms of attack. As an immediate action, an elan can spend 1 power point to gain a +4 racial bonus on saving throws until the beginning of her next action.
Resilience (Su): When an elan takes damage, she can spend power points to reduce its severity. As an immediate action, she can reduce the damage he is about to take by 2 hit points for every 1 power point he spends.
Repletion (Su): An elan can sustain her body without need of food or water. If she spends 1 power point, an elan does not need to eat or drink for 24 hours.
Psionic Aptitude: When an elan takes a level in a favored class, she can choose to gain an additional power point instead of a hit point or skill point.
Languages: Elans begin play speaking Common. Elans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Book of Heroic Races: Advanced Elans is part of the Book of Heroic Races: Advanced Subscription. Purchasing the subscription now gets you Advanced Merfolk, Advanced Wyvarans, Advanced Changelings, Advanced Catfolk, Advanced Tengu, and Advanced Favored Class Options as well as Book of Heroic Races: Advanced Elans the moment it is completed and 6 more races released throughout 2015 plus the upcoming Book of Heroic Races: Advanced Compendium when it is finished. Download today at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.


Pathfinder: Elans Make Excellent Priest Slayers

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Book of Heroic Races: Advanced Elans (PFRPG) The Book of Heroic Races: Advanced Elans comes out soon. We already shared the elan racial traits. Today we are sharing with you one of the archetypes central to this race, the Ratha priest slayer.

The Ratha are a group of elans that believe that the worship of a deity is dangerous and should be ended. Their priest slayers, as their name would imply, are prepared to use violence to accomplish their ends. Most startling to other elans, they are willing to kill their own kind if they should worship a deity. Since elans are a race created by non-deities, worshipping a deity is an anathema to the Ratha and should be stopped.

This organization can be used as protagonists, antagonists, and as uneasy allies. Having a ratha priest slayer in your group will be most handy against infernal and demonic deities that want to enslave or zombify the living. They also work great as antagonists if the players are assisting a good-aligned deity in their quest to stop evil, especially if that evil lacks a strong connection to a deity. At the same time, if both good and evil are strongly connected to a deity, a Ratha might be a force for chaos, helping both sides take out each other and having the priest slayers clean up whomever is still standing when the fighting is done.

Ratha Priest Slayer

Associated Class: psychic warrior
Associated Race: elan
Replaced Abilities: bonus feat (1st, 2nd, and 5th levels), expanded path (3rd level only), path skill (4th level only)
Psionic Feats: The Ratha priest slayer gains the Wild Talent (UP) feat and his choice of Psionic Shot (UP), or Psionic Weapon (UP) as bonus feats at first level. He must meet any prerequisites for the feat selected.
Hampered Divine Conduit (Su): At 2nd level, the Ratha priest slayer adds half his psychic warrior level to the DC of all concentration checks made by divine spellcasters that the he threatens.
Mind Armor (Ps): At 3rd level, the Ratha priest slayer gains mind armor as a psi-like ability. When maintaining psionic focus, the priest slayer gains a +2 enhancement bonus to armor class and a +2 resistance bonus to all saving throws against divine spells and effects. These bonuses increase by +1 every four ratha priest slayer levels thereafter. This ability does not stack with inertial armor or any source that grants an enhancement bonus to AC.
Infectious Doubt (Su): At 4th level, the Ratha priest slayer can disrupt a divine spellcaster’s tie to his deity. After the priest slayer confirms a critical hit against a divine spellcaster, that target must make a Will save (DC 10 + damage dealt). On a failed save, the target must succeed on a concentration check (DC 10 + damage dealt) when attempting to cast divine spells for a number of rounds equal to one-third the priest slayer’s level. A failed Concentration check means the divine spellcaster loses the spell. At 10th level, the DCs for both the Will save and the concentration check increase to 15 + damage dealt.
Shaken Faith (Su): At 5th level, the priest slayer’s touch can shake the faith of the devout. As a melee touch attack, he can inflict Wisdom damage equal to 1d4 + 1 per every four levels he possesses. A successful Will save (DC 10 + 1/2 the priest slayer’s level + his Wisdom modifier) reduces this damage by half. The priest slayer can use this ability once per day. At 10th level and every five levels thereafter, he gains an additional daily use of this ability. A creature targeted by this ability is immune to shaken faith for 24 hours.

Book of Heroic Races: Advanced Elans is part of the Book of Heroic Races: Advanced Subscription. Purchasing the subscription now gets you Advanced Merfolk, Advanced Wyvarans, Advanced Changelings, Advanced Catfolk, Advanced Tengu, and Advanced Favored Class Options as well as Book of Heroic Races: Advanced Elans the moment it is completed and 6 more races released throughout 2015 plus the upcoming Book of Heroic Races: Advanced Compendium when it is finished. Download today at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.



Pathfinder: Elans in Core Classes

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Book of Heroic Races: Advanced Elans (PFRPG) The Book of Heroic Races: Advanced Elans comes out soon. We already shared the elan racial traits and the Ratha priest slayer archetype for the psychic warrior class. Today we are taking a look at three rogue talents that an elan can take.

Not all elans take a hard core psionic class. Some choose a class from the core book or one of the other books. So we made some psionic options to add an elan flare to the class. Read three of of the rogue talents in the book below. Advanced Elans also has a new cleric domain, a fighter archetype and more.

Force of Personality (Su): A rogue with this talent may influence interactions through sheer force of personality. When he expends his psionic focus he gains a +1d6 bonus to a single Bluff, Diplomacy, or Intimidate check.

Internal Discipline (Ex): Once per day, the rogue can roll two dice while making an Autohypnosis check, and take the better result. She must choose to use this talent before making the Autohypnosis check. A rogue can use this ability one additional time per day for every five rogue levels she possesses.

Psionic Weapon Training (Su): A rogue with this talent gains Psionic Weapon (UP) as a bonus feat.

Book of Heroic Races: Advanced Elans is part of the Book of Heroic Races: Advanced Subscription. Purchasing the subscription now gets you Advanced Merfolk, Advanced Wyvarans, Advanced Changelings, Advanced Catfolk, Advanced Tengu, and Advanced Favored Class Options as well as Book of Heroic Races: Advanced Elans the moment it is completed and 6 more races released throughout 2015 plus the upcoming Book of Heroic Races: Advanced Compendium when it is finished. Download today at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.


Pathfinder: You Don’t Know the Power of the Elan Side

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Book of Heroic Races: Advanced Elans (PFRPG)Next week sees the release of the Book of Heroic Races: Advanced Elans and all week long we are showing off some of what is inside. We already shared the elan racial traits, an archetype for the psychic warrior, and some rogue talents. Today, we are sharing with some new powers that can be used by elans, or any other psionic-capable character.

Bad reference jokes in the this post’s title aside, psionic classes need powers and some of them are more used by elans than other races. The Book of Heroic Races: Advanced Elans includes five new psionic powers. Three of these new power are below for your enjoyment and for you to incorporate into your game right away. We hope you enjoy them.

Racial Powers

Many elans use these powers, as do others that learn them.

Fleeting Memory

Discipline telepathy (mind affecting); Level cryptic 1, psion/wilder 1
Display none
Manifesting Time 1 swift action
Range personal
Target you
Duration one Knowledge or Profession check
Power Points 1
You shuffle through memories normally inaccessible to you, memories of the forgotten life you lived before becoming an elan. You gain a +2 insight bonus to one Knowledge or Profession check. This power automatically fails if the caster is not an elan.
Augment For every 2 additional power points you spend, increase the insight bonus by +1, to a maximum of +4.

Defensive Drain

Discipline psychometabolism; Level psion/wilder 4, psychic warrior 3
Display olfactory
Manifesting Time 1 immediate action
Range personal
Target you
Duration 1 round
Saving Throw special, see below; Power Resistance yes (harmless)
Power Points 5
Your skin absorbs psionic power from attackers. Anyone who succeeds on a melee attack against you loses 1d6 power points. This power’s effect does not negate the attack that is currently being used against you. Creatures that do not have power points must make a Fortitude save or be nauseated for 1 round.
Augment For every additional power point you spend, this power’s duration increases by 1 round.

Wave of Terror

Discipline telepath [fear, mind-affecting]; Level dread 2
Display olfactory
Manifesting Time 1 standard action
Range 10 ft.
Area 10-ft.-radius burst
Duration instantaneous
Saving Throw Will negates; Power Resistance yes
Power Points 3
You generate a mental wave of fear that instantly sweeps out from your location. All creatures in the affected area must make a Will save or become frightened for 1 round.
Augment You can augment this power in one or more of the following ways.
For every additional power point you spend, you can exclude 1 creature from the affected area.
For every 2 additional power points you spend, this power’s save DC increases by 1.
For every 2 additional power points you spend, this power’s range and the radius of its area both increase by 5 feet.
For every 4 additional power points you spend, any creature who fails their save is frightened for an additional round.

Book of Heroic Races: Advanced Elans is part of the Book of Heroic Races: Advanced Subscription. Purchasing the subscription now gets you Advanced Merfolk, Advanced Wyvarans, Advanced Changelings, Advanced Catfolk, Advanced Tengu, and Advanced Favored Class Options as well as Book of Heroic Races: Advanced Elans the moment it is completed and 6 more races released throughout 2015 plus the upcoming Book of Heroic Races: Advanced Compendium when it is finished. Download today at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.


Pathfinder: Elans in Art

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Book of Heroic Races: Advanced Elans (PFRPG)Today being Friday, we wanted to just show off the art inside Book of Heroic Races: Advanced Elans. This week, you’ve seen elan racial traits, the Ratha priest slayer archetype, three rogue talents, and a few psionic powers. We wanted to end the week with a bit of fun.

You’ve already seen Lindiwe, our signature psychic warrior that graces our cover. She is a master of puzzles and lore, and more than adept at splitting skulls with your strong axe. She is not the only elan presented in this book. Here are four more images of elans you will find in this book.

Elan Artwork

Arabian Elan scandinavian elan colors no bg
mediterranean elan no bg native american elan colors no bg

Book of Heroic Races: Advanced Elans is part of the Book of Heroic Races: Advanced Subscription. Purchasing the subscription now gets you Advanced Merfolk, Advanced Wyvarans, Advanced Changelings, Advanced Catfolk, Advanced Tengu, and Advanced Favored Class Options as well as Book of Heroic Races: Advanced Elans the moment it is completed and 6 more races released throughout 2015 plus the upcoming Book of Heroic Races: Advanced Compendium when it is finished. Download today at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.


Pathfinder: Elans Unleashed

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Book of Heroic Races: Advanced Elans (PFRPG)Behold the Powers of the Mind

Immortal yet humanoid, human in appearance yet still aberrant in nature, elans are a race created instead of born. Filled with psionic energy, this mystical race makes the lives of elves appear brief. When you play an elan you choose to take the power invested in you to reshape the world; whether for good or for ill is up to you.

Book of Heroic Races: Advanced Elans gives you everything you need to play an elan character. This 22-page supplement features:

  • Standard Racial Traits for playing an elan, 10 character traits, and 7 alternate racial traits to customize your character for this unique play experience
  • 11 New Character Class Options including 3 new archetypes, 6 new rogue talents, a new sorcerer bloodline exclusive to elans and a new domain
  • 6 New Feats granting you greater insight into this psionic race
  • 5 New Elan-Themed Psionic Powers
  • 12 New Mundane Items, Psionic Items, and Cursed Items
  • A New Deity, the first elan ever created and the goddess of psionics
  • Details on elan adventurers as well as suggestions on how to incorporate this psionic race into your world

Be Heroic with This Advanced Race Today!

Download the Book of Heroic Races: Advanced Elans for Pathfinder at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

Book of Heroic Races: Advanced Elans is part of the Book of Heroic Races: Advanced Subscription. Purchasing the subscription gets you Book of Heroic Races: Advanced Merfolk, Book of Heroic Races: Advanced Changelings, Book of Heroic Races: Advanced Catfolk, Book of Heroic Races: Advanced Tengu, and Book of Heroic Races: Advanced Favored Class Options as well as Book of Heroic Races: Advanced Elans and 6 more races released throughout 2015 plus the upcoming Book of Heroic Races: Advanced Compendium when it is finished. Download today at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.


Christmas in July Sale

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Deadly Delves Reign of Ruin (13th Age) Book of Beasts: Legendary Foes d66 Compendium Book of Heroic Races Compendium

Its that time of year again, the Christmas in July Sale at DriveThruRPG. This year has a brand new twist to it: print. Get 15% off ALL of Jon Brazer Enterprises’ Print Books.

Order the print version of these for under $10:

Our larger print book are also available at 15% off:

Are all your gaming book on your computer or tablet these days? Well, just about all of Jon Brazer Enterprises’ PDFs are 25% off:

All of these are available and much more at DriveThruRPG/RPGNow.com. This sale won’t last forever so grab these awesome deals today.


Pathfinder: To Live, To Die, To Live Again

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Book of Heroic Races: Advanced Samsarans We finished up Book of Heroic Races: Advanced Samsarans last week and released it to subscribers already. If you have not yet heard of the samsaran race, let me introduce you.

Samsarans are a human-like race that reincarnates into new life after death. This means that this life your character is experiencing is not his or her first life, and most likely won’t be the last. Samsarans remember their past lives like dream or by experiencing deja vu. This gives the samsaran a chance to right the wrongs committed in a previous life, or to reclaim the fortunes hidden by previous incarnations with no need for a map or divination spells. Samsarans are porcelain white in appearance with a hint of blue in their skin. The iris’s of their eyes are a washed-out white color.

Samsarans are born to human parents, and have exceptionally long lives. They typically begin adventuring around age 60, around the time that their human parents die of old age and everyone they grew up with has turned old and grey. Meanwhile, the samsarans are still youthful in appearance. As a result, samsarans begins adventuring after living what humans consider to be a full life. Samsarans typically worked for years in a profession and now that nothing is holding to the the place of their birth, want to go out and see whatever the world has to offer, and to see the places in their dreams.

The race originally appeared in Paizo’s Dragon Empire Primer, but with little detail. Since then the race has appeared in other official book with only a few paragraphs or a page of new accompanying material. We decided to take this race on and give it some serious detail. We hope that you enjoy our work as much as we do.

Samsaran Racial Traits

Samsarans have the following racial traits.
+2 Intelligence, +2 Wisdom, –2 Constitution: Samsarans are insightful and strong-minded, but their bodies tend to be frail.
Humanoid: Samsarans are humanoids with the samsaran subtype.
Medium: Samsarans are Medium creatures and have no bonuses or penalties due to their size.
Base Speed: Samsarans have a base speed of 30 feet.
Lifebound (Ex): Samsarans gain a +2 racial bonus on all saving throws made to resist death effects, saving throws against negative energy effects, Fortitude saves made to remove negative levels, and Constitution checks made to stabilize if reduced to negative hit points.
Shards of the Past (Ex): A samsaran’s past lives grant her bonuses on two particular skills. A samsaran chooses two skills—she gains a +2 racial bonus on both of these skills, and they are treated as class skills regardless of what class she actually takes.
Low-Light Vision: Samsarans can see twice as far as humans in conditions of dim light.
Samsaran Magic (Sp): Samsarans with a Charisma score of 11 or higher gain the following spell-like abilities: 1/day—comprehend languages, deathwatch, and stabilize. The caster level for these effects is equal to the samsaran’s level.
Languages: Samsarans begin play speaking Common and Samsaran. Samsarans with high Intelligence scores can choose from the following: any human language, Abyssal, Aquan, Auran, Celestial, Draconic, Giant, Ignan, Infernal, Nagaji, Tengu, and Terran.

Book of Heroic Races: Advanced Samsarans goes on sale tomorrow at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

Book of Heroic Races: Advanced Samsarans is part of the Book of Heroic Races: Advanced Subscription. Purchasing the subscription gets you Book of Heroic Races: Advanced Elans, Book of Heroic Races: Advanced Merfolk, Book of Heroic Races: Advanced Wyvarans, Book of Heroic Races: Advanced Changelings, Book of Heroic Races: Advanced Catfolk, Book of Heroic Races: Advanced Tengu, and Book of Heroic Races: Advanced Favored Class Options as well as Book of Heroic Races: Advanced Samsarans and 5 more races released throughout 2015 plus the upcoming Book of Heroic Races: Advanced Compendium when it is finished. Download today at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.


Pathfinder: Samsarans Unleashed

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Book of Heroic Races: Advanced SamsaransDreams of the Past Hold the Keys to the Future

To be a samsaran is to forge a new destiny from the sum of your experiences. Born endlessly into new lives, a samsaran reincarnates time and again until achieving enlightenment. They remember the pain and joy of their experiences only through their dreams, recalling random shards of lifetimes long gone.

Book of Heroic Races: Advanced Samsarans gives you everything you need to play a samsaran character. This 22-page supplement features:

  • Standard Racial Traits for playing a samsaran, 3 character traits and 6 alternate racial traits to customize your character for this unique play experience
  • 6 New Character Class Options including 3 new archetypes, a new sorcerer bloodline, a new oracle mystery, and a new cleric subdomain
  • 6 New Feats granting you a greater connection to your past lives
  • 5 New Samsaran-Themed Spells
  • 3 New Magic Items
  • A New Deity, the deity of dreams and hidden knowledge that reveals clarity in times of uncertainty
  • Details on samsarans adventurers, as well as suggestions on how to incorporate this race and its unique ties to the past into your campaign or world

Be Heroic with This Advanced Race Today!

Download the Book of Heroic Races: Advanced Samsarans for Pathfinder at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

Book of Heroic Races: Advanced Samsarans is part of the Book of Heroic Races: Advanced Subscription. Purchasing the subscription gets you Book of Heroic Races: Advanced Elans, Book of Heroic Races: Advanced Merfolk, Book of Heroic Races: Advanced Wyvarans, Book of Heroic Races: Advanced Changelings, Book of Heroic Races: Advanced Catfolk, Book of Heroic Races: Advanced Tengu, and Book of Heroic Races: Advanced Favored Class Options as well as Book of Heroic Races: Advanced Samsarans and 5 more races released throughout 2015 plus the upcoming Book of Heroic Races: Advanced Compendium when it is finished. Download today at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.



Pathfinder: Enlightenment by Nature

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Book of Heroic Races: Advanced Samsarans All week long, we are looking at the new options in the Book of Heroic Races: Advanced Samsarans. Monday we looked at the racial traits. Today we are sharing with you one of the class archetypes: the timeless warden.

Druids possess a deep connection with nature. Samsaran druids however find this connection to be more important than being reborn into the next generation. These druids become eternal guardians of the wild places, never dying and starting life anew.

Timeless Warden

Associated Class: druid
Associated Race: samsaran
Replaced Abilities: nature sense, spontaneous casting, wild empathy, woodland stride, resist nature’s lure, wild shape, venom immunity, a thousand faces, timeless body
Class Skills: A timeless warden does not gain Climb or Swim as class skills, but she adds Diplomacy, Disguise, Sense Motive, and Stealth to her list of class skills.
Spontaneous Domain Casting: A timeless warden can channel stored spell energy into domain spells that she has not prepared ahead of time. She can “lose” a prepared spell in order to cast any domain spell of the same level or lower.
Ancient Knowledge (Ex): Even young timeless wardens have a bounty of knowledge of the world around them, which they attribute to memories of past lives. A timeless warden adds 1/2 her class level (minimum +1) to all Knowledge skill checks, and may make all such checks untrained.
Nature Bond (Ex): A timeless warden may not choose an animal companion, and must choose a domain from the following domains not normally available to druids: Death, Healing, or Repose. Alternatively, the timeless warden can select one of the following subdomains APG: Ancestors, Restoration, Souls, or Undead.
Mysterious Stranger (Ex): Knowing that the secrets of reincarnation are jealously sought by those seeking immortality, the timeless warden strives to remain an enigma. Beginning at 2nd level, she adds 1/2 her class level to the DC of Diplomacy, Sense Motive, and Knowledge checks made to learn about her.
Channel Energy (Su): At 4th level, a timeless warden gains the ability to channel energy as a cleric, using her druid level as her effective cleric level. A good timeless warden channels positive energy, while an evil timeless warden channels negative energy. A neutral timeless warden must choose whether she channels positive or negative energy upon gaining this ability. Once this choice is made, it cannot be reversed. Any timeless warden can channel energy a number of times per day equal to 3 + her Charisma modifier. Though timeless wardens can take most feats that alter their channel energy ability, they cannot take the Alignment Channel feat or any feat that requires it as a prerequisite.
Malleable Soul (Ex): Once she reaches 4th level, a timeless warden has taken the first step toward true immortality. She can no longer be affected by raise dead, resurrection, or true resurrection, but when subject to a reincarnate spell or when reincarnated through some other way, such as her many lives ability (see below), she suffers no negative levels upon returning to life and may return as any race of her choice.
Many Lives (Ex): A timeless warden of 9th level has mastered her own death and attains a limited form of immortality, so that she might guard the world eternally. If she is ever killed, she may automatically reincarnate (as the spell) 1 day later. The timeless warden appears in a safe location within 1 mile of her body. At will for the next 7 days, she can sense the presence of her remains as if using locate object as a spell-like ability. If she is killed during these 7 days, she remains dead and does not reincarnate. The many lives ability does not function if the timeless warden is slain by a death effect.
Cyclical Mastery: At 13th level, a timeless warden can select another domain or subdomain from those available to her through her nature bond.
Beyond Time (Su): Beginning at 15th level, a timeless warden has gained mastery over her life force as she previously gained mastery over her death. She can change her apparent age and appearance at will, as if using the threefold aspect APG spell.

Download the Book of Heroic Races: Advanced Samsarans for Pathfinder at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

Book of Heroic Races: Advanced Samsarans is part of the Book of Heroic Races: Advanced Subscription. Purchasing the subscription gets you Book of Heroic Races: Advanced Elans, Book of Heroic Races: Advanced Merfolk, Book of Heroic Races: Advanced Wyvarans, Book of Heroic Races: Advanced Changelings, Book of Heroic Races: Advanced Catfolk, Book of Heroic Races: Advanced Tengu, and Book of Heroic Races: Advanced Favored Class Options as well as Book of Heroic Races: Advanced Samsarans and 5 more races released throughout 2015 plus the upcoming Book of Heroic Races: Advanced Compendium when it is finished. Download today at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.


Pathfinder: Spells from Another Life

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Book of Heroic Races: Advanced SamsaransAll week long we are showing off the samsaran race and racial options in the Book of Heroic Races: Advanced Samsarans. Monday we shared with you the racial traits. Yesterday we shared the Timeless Warden archetype. Today we are sharing with you some of the spells that are well known to samsarans.

Before we share with you some of the spell inside, there is one aspect of samsarans that we have not delved too deep into as of yet when discussing this race. When a samsaran is reborn, the gender of the previous incarnation has no influence of the gender of this life. However familiar habits of previous incarnations can show through each generation. So it is hardly uncommon for a samsaran who was male for the past several generations to be born biologically a woman but dresses and acts in a way consistent with her male previous incarnations, or vice versa. This can be overtly obvious or non-existent. How your character chooses to identify his or her gender, regardless of the character’s birth, is up to you. With that in mind, check out these spells.

Beneath the Flesh
School transmutation (polymorph); Level alchemist/investigator 1, arcanist/sorcerer/wizard 1, bard/skald 1, cleric/oracle/warpriest 1, inquisitor 1, paladin 1, shaman 1, witch 1
Casting Time 1 round
Components V, S
Range touch
Target humanoid touched
Duration 1 hour/level
Saving Throw Will negates (harmless); Spell Resistance no
The touched humanoid’s features alter, revealing what is in the creature’s soul. A humanoid that brings wanton death and destruction might appear more gaunt, almost skeletal, while an honest person that fights for peace and justice would become brighter, almost shining, taking on an angelic appearance. The target may switch genders or take on the physical characteristics of a different race, without changing size, racial abilities or the target’s racial subtype. The eyes, being the windows to the soul, do not alter. This spell also gives the target a +4 enhancement bonus to Diplomacy or Intimidate checks for the duration

Past-Life Resurgence
School
divination; Level alchemist/investigator 2, bard/skald 2, cleric/oracle/warpriest 2, druid/hunter 2, shaman 2, witch 2
Casting Time 1 standard action
Components V, S
Range touch
Target creature touched
Duration 10 minutes/level
Saving Throw Will (harmless); Spell Resistance yes (harmless)
You allow the target to call upon the knowledge of a past life for a brief period of time. They gain a +4 insight bonus to all Knowledge and Profession checks for the duration of the spell.

Speak with Past Lives
School
divination; Level arcanist/sorcerer/wizard 3, cleric/oracle/warpriest 3
Casting Time 10 minutes
Components V,S,F (a relic from a previous life)
Target self
Duration 24 hours
The caster communes with his past lives, gaining a general sense of how his activities will go (as an augury spell) in the next 24 hours.
In addition, for the duration of the spell, the caster gains a +2 competence bonus on all Knowledge skill checks and can make such checks untrained. He may also apply a +10 competence bonus to any single skill check during the spell’s duration, but doing so automatically ends the spell.

Download the Book of Heroic Races: Advanced Samsarans for Pathfinder at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

Book of Heroic Races: Advanced Samsarans is part of the Book of Heroic Races: Advanced Subscription. Purchasing the subscription gets you Book of Heroic Races: Advanced Elans, Book of Heroic Races: Advanced Merfolk, Book of Heroic Races: Advanced Wyvarans, Book of Heroic Races: Advanced Changelings, Book of Heroic Races: Advanced Catfolk, Book of Heroic Races: Advanced Tengu, and Book of Heroic Races: Advanced Favored Class Options as well as Book of Heroic Races: Advanced Samsarans and 5 more races released throughout 2015 plus the upcoming Book of Heroic Races: Advanced Compendium when it is finished. Download today at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.


Pathfinder: Samsaran Art

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I know I am a bit late in finishing the previews for Book of Heroic Races: Advanced Samsarans, but I wanted to make sure that these were posted. The artwork within Advanced Samsarans is our most inclusive artwork yet. With transgender people so rarely represented in artwork, we made sure to include a transman and transwoman in our artwork. Also we noticed a distinct lack of heroic females that are overweight so we thought we would take the opportunity to have an incredibly intelligent woman as a hero as well. And for those that love beefcake men, we have a muscular man for eye candy.

We hope you enjoy these images as much as we do.

Download the Book of Heroic Races: Advanced Samsarans for Pathfinder at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

Book of Heroic Races: Advanced Samsarans is part of the Book of Heroic Races: Advanced Subscription. Purchasing the subscription gets you Book of Heroic Races: Advanced Elans, Book of Heroic Races: Advanced Merfolk, Book of Heroic Races: Advanced Wyvarans, Book of Heroic Races: Advanced Changelings, Book of Heroic Races: Advanced Catfolk, Book of Heroic Races: Advanced Tengu, and Book of Heroic Races: Advanced Favored Class Options as well as Book of Heroic Races: Advanced Samsarans and 5 more races released throughout 2015 plus the upcoming Book of Heroic Races: Advanced Compendium when it is finished. Download today at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

trans paladin samsaran monk samsaran wizardess trans druid


Pathfinder: To Claw the Surface

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Deadly Delves: To Claw the SurfaceScratch For Sunlight. Gasp For Air.

The brave and the foolhardy flock to the dwarven village of Granitetop Mountain to make their fortunes escorting caravans and clearing mineshafts of monsters. When a cave-in pulls your adventurers into a massive fissure and strands them deep beneath the mountain’s surface with no obvious egress, they must use all of their wits and cunning to make it out alive. But survival is the only law in this deep and untamed wilderness, and adventurers are just as good as the next meal to the creatures that dwell in the darkness. Will the adventurers ever breathe the fresh air of the surface again—or will their lives be forfeit in these dangerous, maddening depths?

To Claw the Surface is an exciting adventure module in Jon Brazer Enterprises’ Deadly Delves series, and is compatible with the best-selling Pathfinder Roleplaying Game. This adventure is designed to challenge four to five 1st-level PCs like no other content has to date. Inside this 57-page volume, you’ll find:

  • 11 new and modified monsters, 6 fully-statted NPCs, 11 new traps, and 2 new haunts for your Pathfinder campaign
  • 11 full-color maps of the various passageways and forgotten structures buried deep under the mountain
  • 20 new alchemical items, 3 new materials from which to make weapons and armor, 2 new pieces of equipment, a new intelligent item, and a new cursed item
  • Innovative encounters with the denizens of the deeps, including crazed derro, cruel duergar, hungry vermin, malformed giants, primeval dwarves, and vengeful haunts
  • Enough content to take your group of 1st-level PCs all the way to 4th level

Dangers Unknown. Treasures Untold. Adventure Awaits.

Download the Deadly Delves: To Claw the Surface for Pathfinder at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.


Pathfinder: New Monsters Under the Mountain

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Deadly Delves: To Claw the SurfaceInside its 57 pages, Deadly Delves: To Claw the Surface features a number of new and modified monsters that you can use in your games, in this adventure or in one you create yourself. One of those monsters is the spring spark, this little ball of fuss can best be described as an electric tribble with feet.

By itself it does not pose much of a danger. When this static electricity hacky sack groups up with a bunch of others of its kind, it can give your players quite a shock.

Springspark CR 1/6

XP 65
N Tiny animal
Init +2; Senses low-light vision, scent; Perception +1


Defense

AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 3 (1d8–1)
Fort +1, Ref +4, Will +1

Offense

Speed 40 ft.
Melee slam +4 (1d2–4 plus 1 electricity)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks staggering shock

fuzzshockStatistics

Str 3, Dex 14, Con 8, Int 2, Wis 12, Cha 10
Base Atk +0; CMB –6; CMD 6
Feats Spring Attack (B), Weapon Finesse
Skills Acrobatics +6 (+10 jump), Perception +1; Racial Modifiers +4 Acrobatics when jumping

Ecology

Environment any
Organization solitary, nest (2–4), or colony (5–30)
Treasure incidental

Special Abilities

Staggering Shock (Ex) On a critical hit, the creature struck must make a DC 11 Fortitude save or be staggered for 1d3 rounds. The save DC is Charisma-based.

Download the Deadly Delves: To Claw the Surface for Pathfinder at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.


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