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Pathfinder: Spells to Make Your Changeling More Hag-Like

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BoHR Changelings (PFRPG) Earlier this week, we showed off the new bloodrager bloodline for changelings. Today, we are sharing with you three changeling-related spells that are useful to a wider range of spellcasters. The hag aspect spells are based on the beast shape family of spells and all the variations thereof but are specific to the hag origins of a changeling. These will give you the protections that hags enjoy when combating powerful foes. We hope you enjoy these and every other new option presented in Book of Heroic Races: Advanced Changelings.

Hag Aspect, Lesser

School transmutation; Level alchemist/investigator 2, arcanist/sorcerer/wizard 2, bloodrager 2, witch 2
Casting Time 1 standard action
Components V, S
Range personal
Target you
Duration 1 minute/level (D)
Saving Throw none; Spell Resistance no
You take on the aspect of a hag, including some of its physical characteristics. You gain low-light vision, damage reduction 5/bludgeoning, the benefits of pass without trace, and a +1 enhancement bonus to natural armor which increases by +1 for every four caster levels above 3rd (to a maximum of +4 at 15th level).

Hag Aspect

School transmutation; Level alchemist/investigator 4, arcanist/sorcerer/wizard 5, bloodrager 3, witch 5
Casting Time 1 standard action
Components V, S
Range personal
Target you
Duration 1 minute/level (D)
Saving Throw none; Spell Resistance no
As lesser hag aspect, and in addition you gain darkvision 60 feet, damage reduction 5/bludgeoning and magic, resist electricity 10, a swim speed of 30 feet, and you grow gills which allow you to breathe underwater. In addition your natural weapons and any weapons you wield are considered magic for the purpose of overcoming damage reduction.

Hag Aspect, Greater

School transmutation; Level alchemist/investigator 6, arcanist/sorcerer/wizard 8, bloodrager 4, witch 8
Casting Time 1 standard action
Components V, S
Range personal
Target you
Duration 1 minute/level (D)
Saving Throw none; Spell Resistance no
As hag aspect, and in addition you gain damage reduction 10/bludgeoning and magic; immunity to electricity, charm, and fear; a +4 racial bonus on saving throws against gaze attacks and disease; and a 20 foot aura of strong wind (Pathfinder Roleplaying Game Core Rulebook, Section 13 Environment). You are immune to the effects of this aura.

Download the Book of Heroic Races: Advanced Changelings for Pathfinder at DriveThruRPG/RPGNow and d20PFSRD and coming soon to Paizo.com.

Or download the Book of Heroic Races: Advanced Changelings as part of the Book of Heroic Races: Advanced Subscription. Get this, Book of Heroic Races: Advanced Catfolk, Book of Heroic Races: Advanced Tengu, Book of Heroic Races: Advanced Favored Class Options today as well as the 9 other races in the Book of Heroic Races: Advanced series as they are released throughout 2015 plus the upcoming Book of Heroic Races: Advanced Compendium when it is finished at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.



Pathfinder: 5 Reasons Why I Love Ultimate Psionics

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Elan Psychic WarriorUp until now, I have actively not talked about my fellow Pathfinder Compatible companies because I always felt that it was not proper. If I said anything less than positive, I felt that that was a snide way of saying my products are better, and if I said something glowing I was always afraid that someone would say that I am “shilling for my buddies.” So I stayed away from it. But honestly, I was not being true to myself. I typically love the work that my fellow Pathfinder Compatible publishers do and I want to take a few moments to share with you every so often some of my favorite Pathfinder Compatible books. Allow me to start with what I feel is the best Pathfinder Compatible book, and quite frankly better than some Pathfinder RPG books, available: Ultimate Psionics by Dreamscarred Press.

Let me start off by saying that I was not a fan of WotC 3.5 Psionics. I saw them gamebreakingly abused and outright banned them in my game. When Dreamscarred first brought them into Pathfinder, I rolled my eyes and continued the ban. But finally, I gave Dreamscarred’s version a fair chance and I was slowly won over. The mechanics are balanced, the classes are well thought out and are downright imaginative. How much do I love them? In the Book of Heroic Races: Advanced Series, two of my signature characters (the elan, pictured above, and the skinwalker) use classes from this book. So without further ado, here are 5 reasons why I love Ultimate Psionics.

5. The Aegis is the Summoner Done Right. The concept of the summoner is a good idea but it is a broken class in far too many respects: you have a ‘pet’ that is just as good as you in combat, effectively doubling your number of attacks and your ability to flank, it has the spell list of a 9 level spellcaster compressed into 6 levels, and it gets many key spells earlier than their other spellcasting counterparts. So you have the option of allowing the eidolon to hit things while you cast spells a 6-level caster should not have or the two to team up for a flanking duo. Under the right circumstances, any one of these would be fine, but all together, the class is just too good.

Enter the Aegis. Its a full BAB class that focuses on one thing: hitting things. There is no second creature you can flank with, no spellcasting. The main focus is a magical suit of armor that lets you either hit hard, hit fast or be in the middle. All your customization options are for you and not your other creature. I call it close to a ranger in the way it plays (at least, by the way that I played one), but there is no denying its summoner inspiration and definitely no denying that it got it right.

4. The Cryptic and the Dread are Just Damn Cool. Whether you can see the code behind the world, Matrix style, or you inspire terror in everyone you meet, these two classes are just freaking fun. I haven’t actually played either of these classes yet, but oh man do I want to. Sharing with my character’s enemies my fear of spiders should be entertaining to watch. Or simply erasing the target right in front of me. Yea, I want to play these classes.

3. They Mixed Classes Together Before it was Cool. Ultimate Psionics includes archetypes and options to mix psionic options for the core rulebook classes, way before the Advanced Class Guide did it. Augment your druidic spells with psionic power points, take the psionic cleric domain or psychic sorcerer bloodline, Add some psionic powers to your rogue, monk or fighter. Its all good.

2. Expanded Psionic Races. As a lover of ‘less than usual’ races, Ultimate Psionics has all mysterious races you remember of 3.5 psionics but they add in several of their own. The one I want to try the most is the forge born. This half-construct race is straight up magical cyborg. If you are not a fan of mixing your sci-fi with your fantasy, this race gets it right. Check it out. Also, if you see me at PaizoCon, be sure to ask me about my half-giant fighter sometime. ;)

1. Nothing Stands Out as Being Too Good. The hallmark of good game design is that everything feels reasonable in play and I have yet to find anything that is the “must have” option for the power gamer. Not worrying about that and allowing me to focus on telling a good story is what I love.

Download Ultimate Psionics today for Pathfinder at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

Book of Heroic Races: Advanced Favored Class Options has favored class options for all 10 psionic classes in Ultimate Psionics for each of the 12 races covered in the Book of Heroic Races Advanced Series. Download it today at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.


PaizoCon: Sign Up For Our Game Today

PaizoCon: Play a Wyrwood and Rescue the Villagers

PaizoCon: Changelings Kick Undead Butt

Pathfinder: New Wyvaran Archetypes

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Book of Heroic Races: Advanced WyvaransWe are currently finishing up Book of Heroic Races: Advanced Wyvarans. While you are waiting for the most detail this race has ever been given, you can enjoy these two class archetypes.

Regulator
There are checks and balances in every society. When wyvaran society experiences a system shock, like a crime against property rights or the taking of wyvaran life, then the regulators are called in. They re-balance the scales of justice and deliver a reckoning to the offending party.
Associated Class: ranger
Associated Race: wyvaran
Associated Alignment: any lawful.
Replaced Abilities: Wild empathy, hunter’s bond, favored enemy (all but 1st level).
Modified Abilities: Class skills, favored enemy (1st level only)
Class Skills: A regulator gains Sense Motive as a class skill in addition to the other class skills.
Sound Judgment (Ex): At 1st level, a wandering judge gains a +2 bonus on Sense Motive checks.
Favored Enemy (Ex): At 1st level, a regulator must select dragon as his favored enemy.
Blessed by Law (Su): At 4th level, a regulator lives and breathes law. In return he receives access to the warpriest blessing of Law and gains the minor blessing. A regulator uses his ranger level – 3 as his warpriest level to determine the effect of the blessing. At 13th level, a regulator gains the major blessing from the Law blessing.
Loyal to the Law (Ex): At 4th level, a regulator gains a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. Twice per day, as a standard action, the regulator may grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every 2 levels the regulator possesses. Allies do not need to meet the prerequisites of this bonus feat. Chaotic creatures do not gain the benefit of this teamwork feat, even if the regulator considers them allies.
Reckoning (Su): At 5th level, a regulator gains the ability to pronounce judgment, as the inquisitor class feature, but his inquisitor level is considered to be his ranger level – 4. At 13th level, whenever a regulator uses his judgment ability, he selects two different judgments, instead of one. This only consumes one use of his judgment ability. As a swift action, a regulator can change one of these judgments to another type.

Skylord
Since Dohinin first took to the sky, wyvarans have tried to master it. Those that travel the path of the skylord become one with the wind, which allows them to perform deadly charges that pummels their foes.
Associated Class: monk
Associated Race: wyvaran
Replaced Abilities: Fast movement, slow fall
One with the Wind (Ex): Starting at 3rd level a skylord begins to master the sky. As long as a skylord is not wearing armor or carrying a medium or heavy load his maneuverability class improves by one step at 3rd, 6th, 12th and 15th level. At 9th level, a skylord can recover from any failed Fly check or collision after 10 feet of falling, hovering in place until the start of his next turn. At 18th level, a skylord can fly upwards at any angle.
Kinetic Strike (Ex): Starting at 4th level, whenever a skylord flies his full fly speed as part of a charge and succeeds on his attack, he deals an extra 1d6 points of bludgeoning damage. This damage increases by 1d6 for every 2 levels above 4th he possesses, to a maximum of 9d6 at 20th level.

Book of Heroic Races: Advanced Wyvarans is part of the Book of Heroic Races: Advanced Subscription. Purchasing the subscription gets you Book of Heroic Races: Advanced Changelings, Book of Heroic Races: Advanced Catfolk, Book of Heroic Races: Advanced Tengu, and Book of Heroic Races: Advanced Favored Class Options right away and Advanced Wyvanrans when it is finished and 8 more races released throughout 2015 plus the upcoming Book of Heroic Races: Advanced Compendium when it is finished. Download today at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.


Pathfinder: Where Else Can You Play a Wyvaran?

PaizoCon: Save the Villagers, Save the World


PaizoCon: Play a Catfolk And Wield a Huge Axe

[Pathfinder] The Wyvaran Race

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Book of Heroic Races: Advanced WyvaransBook of Heroic Races: Advanced Wyvarans comes out tomorrow, but if you are a Book of Heroic Races: Advanced Series subscriber, you got access to the new release last night. This being, what is essentially, a new race, we really hope you enjoy the different feel of this race in your game.

Last week we posted two archetypes, but this being a race only found in Pathfinder Roleplaying Game: Bestiary 4 and in the back of the Pathfinder Roleplaying Game: Advanced Race Guide as an example of what you can do with the race builder rules, I feel we should give the racial traits so you can play this race right away. So that is today’s preview, along with a few of the alternate racial traits.

Wyvaran Racial Traits
Wyvaran have the following racial traits.
+2 Dexterity, –2 Intelligence, +2 Wisdom: Wyvarans have a reptilian grace and a strong will, but they tend to be a little dimwitted.
Normal Speed: Wyvarans have a base speed of 30 feet.
Flight: Wyvarans have dragon-like wings that grant them a fly speed of 30 feet with clumsy maneuverability.
Slapping Tail (Ex): Wyvarans have a tail attack they can only use when making attacks of opportunity. This slapping tail attack deals 1d8 points of damage plus the wyvaran’s Strength modifier.
Darkvision 60 ft.: Wyvarans can see in the dark up to 60 feet.
Low-Light Vision: Wyvarans have low-light vision.
Languages: Wyvarans speak Common and Draconic. A wyvaran with a high Intelligence score can choose from the following: Dwarven, Elven, Gnome, Goblin, and Orc.

Alternate Racial Traits
Goldhunter: Wyvarans with this racial trait can smell the sweet taste of treasure in the air. They have the scent ability. This racial trait replaces the darkvision and lowlight vision traits.
Kobold Kin: Some wyvarans favor their kobold heritage. They qualify for any feat that has the kobold prerequisite. These wyvarans gain a +2 racial bonus on Craft (trapmaking), Perception, and Profession (miner) checks. Craft (traps) and Stealth are always class skills for these wyvarans. Wyvarans with this alternate racial trait can be any color of dragon, not just blue. This racial trait replaces low-light vision.
Stormchild: Wyvarans with this ability can trace their bloodline back to blessed Dohinin. They gain fast healing 2 for 1 round anytime they take electricity damage. Wyvarans can heal up to 2 hit points per level per day with this ability, after which it ceases to function. This replaces the slapping tail trait.

Book of Heroic Races: Advanced Wyvarans is part of the Book of Heroic Races: Advanced Subscription. Purchasing the subscription gets you Book of Heroic Races: Advanced Changelings, Book of Heroic Races: Advanced Catfolk, Book of Heroic Races: Advanced Tengu, and Book of Heroic Races: Advanced Favored Class Options right away and Advanced Wyvanrans when it is finished and 8 more races released throughout 2015 plus the upcoming Book of Heroic Races: Advanced Compendium when it is finished. Download today at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.


Pathfinder: Wyvarans Unleashed

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Book of Heroic Races: Advanced WyvaransDo Not Meddle in the Affairs of Dragons …

Children of the cauldron, wyvarans stand as a race of dragons like no other. They met the challenge for survival with a roar that was heard around the world. Now they quest for gold, territory, knowledge, and honor. This quest leads to many heroic deeds as tales of this young race spread from town to town. Now you can play a wyvaran and show the world what it means to be a dragon.

Book of Heroic Races: Advanced Wyvarans gives you everything you need to play a wyvaran character. This 23-page supplement features:

  • Standard Racial Traits for playing a wyvaran, 8 alternate racial traits and 4 new character traits to customize your character for this unique play experience
  • 6 New Character Class Options including 5 new archetypes like the intuitor and the stormlancer, and the wyvern sorcerer bloodline
  • 11 New Feats expanding on your draconic origins
  • 5 New Dragon-Themed Spells
  • 6 New Magic Items
  • 2 New Deities with a unique perspective on community and flying
  • Details on wyvaran adventurers as well as suggestions on how to incorporate this race into your world.

Be Heroic with This Advanced Race Today!

Download the Book of Heroic Races: Advanced Wyvarans for Pathfinder at DriveThruRPG/RPGNow and d20PFSRD and coming soon to Paizo.com.

Book of Heroic Races: Advanced Wyvarans is part of the Book of Heroic Races: Advanced Subscription. Purchasing the subscription gets you Book of Heroic Races: Advanced Changelings, Book of Heroic Races: Advanced Catfolk, Book of Heroic Races: Advanced Tengu, and Book of Heroic Races: Advanced Favored Class Options in addition to Book of Heroic Races: Advanced Wyvanrans and 8 more races released throughout 2015 plus the upcoming Book of Heroic Races: Advanced Compendium when it is finished. Download today at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.


[Pathfinder] The Wings of Combat

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Book of Heroic Races: Advanced WyvaransAll week long we are sharing with you some of our favorite parts of the Book of Heroic Races: Advanced Wyvarans for Pathfinder. Previously we shared their racial stats and two archetypes. Today, we are posting a few of the combat feats a wyvaran can take that are exclusive to the race. These feats reveal a different fighting style than most races, emblematic of their draconic heritage. I hope you enjoy them as much as we do.

Deadly Diver (Combat)
When you dive, you usually connect, one way or the other.
Prerequisite: Base attack bonus +1, wyvaran
Benefit: When you perform a charge while flying and you miss on your attack, you may make another attack roll. If the attack is successful you deal 1d4 + your Strength bonus of bludgeoning damage to the target as you bodily connect with your target. This attack does not provoke an attack of opportunity.

Gnome Hunter (Combat)
You have taken on a small measure of the racial enmity that kobolds feel.
Prerequisite: Wyvaran
Benefit: You gain a +1 racial bonus on attack rolls and a +2 racial bonus on damage rolls against gnomes.

Telling Tail (Combat)
You are more adept at using your tail in combat.
Prerequisite: Wyvaran
Benefit: You may use your slapping tail as a primary natural attack.
Normal: You may only use your slapping tail to make attacks of opportunity.

Wing Bash (Combat)
Your strong wings support you in combat.
Prerequisite: Base attack bonus +1, wyvaran
Benefit: You can make bashing attacks with each of your wings. This is a secondary natural attack that deals 1d4 bludgeoning damage.

Download the Book of Heroic Races: Advanced Wyvarans for Pathfinder at DriveThruRPG/RPGNow and d20PFSRD and coming soon to Paizo.com.

Book of Heroic Races: Advanced Wyvarans is part of the Book of Heroic Races: Advanced Subscription. Purchasing the subscription gets you Book of Heroic Races: Advanced Changelings, Book of Heroic Races: Advanced Catfolk, Book of Heroic Races: Advanced Tengu, and Book of Heroic Races: Advanced Favored Class Options in addition to Book of Heroic Races: Advanced Wyvanrans and 8 more races released throughout 2015 plus the upcoming Book of Heroic Races: Advanced Compendium when it is finished. Download today at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.


Pathfinder: Merfolk Delay

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Just to let everyone know there is going to be a delay with Book of Heroic Races: Advanced Merfolk. Short of the long, we are finishing up converting one of our adventures to another system and it is going to be released Tuesday. Then I will be attending a friend’s wedding and then comes PaizoCon. I just don’t have enough time to finish it. It will be coming sometime in June.


Pathfinder: PaizoCon Sale is Here

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Book of Heroic Races CompendiumRichard and I will be leaving for PaizoCon soon. While we are away, you Pathfinder game masters can grab yourselves some adventures or the players can get a new race all for 25% off the regular price during our PaizoCon Sale. The Book of Heroic Races Compendium gives you 117 pages of some exciting races to play. Between the plant-like seedlings to the whimsical half-faerie dragons to the death-touched reapers, these races and more will give you flavorful and enjoyable races far beyond the standard elves and dwarves.

Game masters will love the four adventures we have on sale. Start at 1st level with the Doom of the Sky Sword where your characters can either think or fight their way through the threats facing them. Continue their journey with Rescue from Tyrkaven where the adventurers awaken an ancient evil while getting back captured townsfolk. When they reach 7th-level, have the adventurers face off against a dragon bent on conquest, her lizardfolk army and her horde of half-dragon in the Reign of Ruin. Or if you are in an Egyptian-themed adventure path, be sure to pick up Quests of the Sands for when your adventurers decide to go off in a different direction.

Download these books today at DriveThruRPG/RPGNow and d20PFSRD.


Pathfinder: Merfolk Artwork

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Now that PaizoCon is over, its time for us to get back to work. Book of Heroic Races: Advanced Merfolk is next up on our list. Like I said before, it was suppose to come out this month, but PaizoCon prep pushed it back until June. But we are hard at work on it. In the meantime, check out the awesome artwork by Brian Brinlee that arrived earlier this month for it.

We’ve got images for a merfolk time thief, sorcerer, cleric, and barbarian, so reverse alphabetical order. We hope you enjoy them as much as we enjoy bringing them to you.

merfolk time thief merfolk sorceress merfolk cleric merfolk barbarian



Pathfinder Unchained: Armored Veth’thar

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Artwork by Monsters by Email

Artwork by Monsters by Email

For PaizoCon I said I would run 4 game sessions: 3 of Rescue from Tyrkaven and 1 of Expedition to Playtest Mountain. The latter adventure was never meant to be published. I outright stole the plot to it from Cabin in the Woods and presented a number of monster I have had in my head for a long time and figured this would be the perfect excuse to write them all down. Unfortunately, 2 weeks before PaizoCon and I had only written down one of three possibilities for the adventurers to take.

Then I got Pathfinder® Roleplaying Game: Pathfinder Unchained™. If you are a GM that makes your own monsters, GET THIS BOOK! I cannot stress enough how much this book really saved my game. By the time I finished making up monsters for playtest mountain, I was able to make up monsters in 20 minutes. The best part is that I don’t feel like these monsters are any less worthy at the game table than monsters made the traditional way. They were just as good and no one at the table knew which were made with which method.

So let me share with you some monsters that came out of those mad monster creation days.

Armored Veth’thar CR/HD 6

Init +0; Perception +11 (darkvision 60 ft., low-light vision, tremorsense 30 ft.)
Size Large; Speed 20 ft., burrow 20 ft.


Defenses

AC 23 (touch 5, flat-footed 20); Fort +9, Ref +9, Will +5; CMD 24; SR 17
hp 77

Attacks

Melee gore +16 (2d6+12), 2 tentacle sting +11 (1d6+4 plus intelligence suck)
Attack Options (DC 14) intelligence suck (1d2 Int damage, Will negates); CMB +16

Statistics

Str +6, Con +4, Wis +2; Climb +14, Perception +11, Sense Motive +11
XP 2,400; NE magical beast (earth)

Be sure to download some of the highest rated monster books in all of Pathfinder at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.


Pathfinder Unchained: Jurassic Tiger

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Artwork by Rick Hershey

Artwork by Rick Hershey

As we mentioned yesterday, all week long we are posting monsters made from Pathfinder® Roleplaying Game: Pathfinder Unchained™. Yesterday we showed off a real tank of a monster with a high armor class but a very low touch AC and and an easy to fool Will save.

Today, we have the jurassic tiger. This monster is more of a striker. Its bite can rip your body apart while its claws can savage an opponent’s defenses. Incase you are not sure, the DC for the body rip and the defense breaker are listed at the start of attack options. It is the same for both.

Jurassic Tiger CR/HD 8

Init +0; Perception +13 (low-light vision)
Size Large; Speed 40 ft.


Defenses

AC 23 (touch 14, flat-footed 16); Fort +9, Ref +9, Will +7; CMD 27
hp 110

Attacks

Melee bite +15(1d8+6 plus body rip), 2 claws +10(1d6+6 plus defense breaker)
Attack Options (DC 16) body rip (1d4 Con damage, Fort half), defense breaker (lose Dex bonus, 1 round, Fort negates); CMB +17

Statistics

Str +6, Con +4, Int –4, Wis +2; Intimidate +13, Perception +13, Stealth +16
XP 4,800; N Animal

Be sure to download some of the highest rated monster books in all of Pathfinder at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.


Pathfinder Unchained: Degenerate Hag

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Artwork by Dave Allsop

Artwork by Dave Allsop

All week long, we are posting monsters created with the new rules presented in Pathfinder Unchained and playtested at PaizoCon. Today we present to you the degenerate hag. This creature is the forerunner of all other hags. It would be Medium size if it could use its legs to stand. While it can technically speak, they know a primate language that has long since been forgotten by time, a language so old that even Aklo is young compared to it.

We hope that you enjoy this monster in your games.

Degenerate Hag CR/HD 7

Init +4; Perception +2 (darkvision 60 ft.)
Size Small; Speed 20 ft.


Defenses

AC 18 (touch 9, flat-footed 14); Fort +7, Ref +7, Will +10, +4 vs charm; SR 18; CMD 19
hp 76; Immune cold
Weaknesses vulnerable to fire

Attacks

Melee touch +10 (nauseated, Will DC 12 negates, 7 rounds)
Ranged ray (range 30 ft.) +10 (3d6 cold)
Attack Spell-Like Abilities (DC 16 + spell level, concentration +19) 1/day—hold person, suggestion, 3/day—charm person, daze
CMB +8

Statistics

Utility Spell-Like Abilities message
Dex +4, Wis +2, Cha +6; Knowledge (arcana) +12, Spellcraft +15, Stealth +12, Use Magic Device +15
XP 3,200; CE monstrous humanoid (cold)

Be sure to download some of the highest rated monster books in all of Pathfinder at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.


Pathfinder Unchained: Spidersaurus

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Skate SpiderAll week long, I am showing off monsters that I created using the Pathfinder Unchained monster creation rules and playtested during PaizoCon. Earlier this week, we showed off the armored veth’thar, jurassic tiger, and the degenerate hag. Today we are looking at the spidersaurus. This is the dinosaur-version of a spider. Its enormous size  makes it a formidable for in its own right. Add to that the bleed damage it can inflict and you have a downright terrifying monster.

We hope you are enjoying these monsters. 

Spidersaurus CR/HD 10

Init +2; Perception +11 (darkvision 60 ft.)
Size Huge; Speed 30 ft., climb 30 ft.


Defenses

AC 26 (touch 13, flat-footed 22); Fort +13, Ref +11, Will +9; CMD 31 (43 vs overrun, trip)
hp 143; Immune mind-affecting effects

Attacks

Melee bite +18 (2d6+18 plus 1d8 bleed), 2 pincers +13 (2d6+6)
CMB +22

Statistics

Str +7, Dex +2, Con +5, Int —, Wis +3; Climb +14, Perception +14
XP 9,600; N vermin

Be sure to download some of the highest rated monster books in all of Pathfinder at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.


Pathfinder Unchained: Bonenado

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Image by T. Genn Bane

Image by T. Glenn Bane

All week long, we have been showing off what the new monster creation rules from Pathfinder Unchained can do. Today we bringing you what is arguably the silliest of the monsters we created with these rules: the bonenado. This undead whirlwind of bones may not be terribly smart but it knows enough to hurl a bone with deadly accuracy at a living creature.

Be sure to check out all the other monsters we posted all week with these rules.

Bonenado CR/HD 6
Init +9; Perception +3 (darkvision 60 ft.)
Size Tiny (10 ft.); Speed fly 40 ft. (poor)


Defenses

AC 21 (touch 14, flat-footed 17); Fort +5, Ref +7, Will +7
hp 77; Immune undead immunities
Weaknesses vulnerable to area effect
Defensive Options swarm traits

Attacks

Melee swarm (autohits all targets in space) (1d6 plus distraction[DC 14])
Ranged 3 bone throws (range 30 ft.) +10 (2d6+6)

Statistics

Dex +5, Con —, Int –3, Wis +3; Fly +11, Stealth +11
XP 2,400; NE undead (swarm)

Be sure to download some of the highest rated monster books in all of Pathfinder at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.


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